This simulation racing game is by Imagineer and was released exclusively in Japan in 1996. Too late for a release with us or was it still due to the factors that made a release of GT Racing unlikely? Many well-known games such as Battle of Olympus (for NES), Sim City, Sim City 2000, Lemmings, Populous 2, and the SNES Roms games for Android port of Doom come from Imagineer.
Atmosphere / Story
Due to some configurations and the real cars including color selection, there is a good general mood.
The modes don’t allow for any real storyline or cutscenes but don’t seem necessary with this concept either.
3 / 5
GT Racing boasts solid graphics, good car models, and high speed, with impeccable performance.
The menu design is also loving and detailed. The backgrounds are chic and can be seen.
Game Mechanics / Gameplay
In terms of play, GT Racing of SNES games at TechToRoms.Com. You choose one of the vehicles that have different vehicle properties, color it in and drive off. There are 3 driving modes :
- Grand Prix :
Not quite as you know it because for each track there is first a practice race, then a time qualification race, and then (finally) the race against the opponents.
- Versus :
Simply drive against an opponent or against a second player.
- Training :
Test the desired route under specially chosen weather conditions.
I would have preferred more modes, the Grand Prix is artificially lengthened due to the test drives and time qualification, which annoys me a bit personally but isn’t too wild. It’s important to remember that this game is a simulation racing game and not an arcade fun racer a la F-Zero or SMK.
Although you have certain configurations that you can conditionally adapt routes, you can’t unlock or buy lol smurf upgrades, but you can’t. You also have to stay with the initially selected car.
Music and Sound Effects
GT Racing has a surprisingly good and upbeat soundtrack. Stylistically, it’s somewhere between the F-Zero and Top Gear, which comes across really well. Even the sound effects shine and sound clean and appropriate, reminiscent of the sounds of old Konami games.
4 / 5
Well, the controls in the menu are good. Even very well. This is made particularly easy by the fact that the game has a large number of texts in English.
But when it comes to driving a car and it doesn’t matter which one, I have to pass. The controls are so hideously oversensitive that I’m not sure what’s going on here. It feels like playing the game at 4x speeds via an emulator. But you don’t do that, this extreme clipping is normal and you can’t do anything about it. After a lot of attempts, including a training session, I’m not able to finish a race against others with a better place than 15 out of 16.
Even on the practice laps I still drive into corners as the slightest tap of LEFT or RIGHT will cause me to go off track and worst-case scenario get stuck in some corners. Then EVERYONE overtakes you and that’s it… I have no idea who such hypersensitive controls were intended for, but for me, the game becomes unplayable, except for the menu.
In itself, the game is really chic and the music also lifts the atmosphere a good deal. On top of that there are real carts that you can drive, where are we? Need for Speed?
All those cool aspects don’t help against the frustratingly awful controls though. If it’s impossible to finish the first race with a better place than 15 out of 16, then throw in the towel and end the evening with a double shot instead of struggling with this.
I can’t believe what a shame it is about this game, because I think with good controls, GT Racing really could have been one of the better Super Nintendo racing games. But that’s not the case. Maybe a skilled ROM hacker can patch the game in that regard?
Thanks to the hypersensitive, absolutely oversteered steering, you can’t do much with it, except for the versus mode to drive against a buddy on the sofa and watch how he struggles with the controls.
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